Terminology

The following is a glossary of terminology used within the game.

Card

 * All cards, from Relics to Creatures to Spells, are Cards. Cards have a Name, Mana Cost, and Rarity. (This matters for cards like Oni Spellsword)

Creature

 * Creatures are the units you summon to the board. They have Strength and Health, and sometimes a Tribe.

Spell

 * Cards that have an effect when played that then go to the Void.

Relic

 * Relics are equipment that appear beside your God. They have Strength and Durability.

Mana Cost

 * The amount of Mana needed to cast the card. The colour of the gem behind the number determines the God that can use the card.

Name

 * The name of the card.

Rarity

 * Shown through the colour of the gems to each side of the name, the Rarity represents how high or low the chance is to pull the card from a pack. A specific card will always keep the same Rarity.

Shine

 * Shown through the colour of the background of the card frame, Shine is a cosmetic effect that a card can have any variation of.

Card Text

 * The effect of the card. Relics and Creatures card text will always be in effect unless otherwise marked (such as Roar or Afterlife effects), while Spells have their card text applied as soon as played.

Strength

 * The damage that the Creature or Relic will do when fighting.

Health

 * The damage that the Creature or God can take before dying.

Durability

 * The amount of times a Relic can be used to attack before being destroyed.

Keywords
See also : https://blog.godsunchained.com/2019/09/27/12-essential-card-mechanics/

Afterlife

 * Any effects following the Afterlife: keyword trigger when the unit dies and before it enters the Void. Also known as: Deathrattle

Roar

 * Any effects following the Roar: keyword trigger when the Creature or Relic is cast from your hand and before it actually enters the battlefield. Also known as: Battlecry

Regen

 * A Creature with Regen X heal for X at the end of it's controllers turn.

Burn

 * A Creature with Burn X are dealt X damage at the end of it's controllers turn.

Confused

 * A Creature or Relic with Confused has a 50% chance of attacking the wrong enemy target.

Blitz

 * A Creature or Relic with Blitz is able to attack enemy Creatures the turn it enters the battlefield.

Godblitz

 * A Creature or Relic with Godblitz is able to attack enemy Creatures *or the enemy God* the turn it enters the battlefield.

Deadly

 * A Creature or Relic with Deadly will destroy any Creature it damages, no matter how much damage was actually dealt. Also known as: Poisonous, Deathtouch

Hidden

 * A Creature with Hidden cannot be targeted by the enemy. If the Creature attacks, it loses Hidden. (Importantly, Hidden prevents the enemy from targeting the Hidden Creature with anything, *including* attacks). Also known as: Stealth

Frontline

 * If a Creature with Frontline is on one side of the field, other Creatures without Frontline on that side of the field cannot be targeted for attacks. Also known as: Taunt

Backline

 * If Creature(s) with Backline are on one side of the field and there are Creature(s) without Backline on that side of the field, the Creature(s) with Backline cannot be targeted for attacks.

Flank

 * A Creature with Flank ignores both Frontline and Backline effects if it is not the first attack that turn.

Ward

 * A Creature or God with Ward nullifies the first targeted God Power or Spell cast on it.

Protected

 * A Creature or God with Protected nullifies the first instance of damage dealt to it.

Ability

 * A Creature or Relic with Ability cannot attack. Instead, you can click the unit to use the described ability.

Soulless

 * A Card with Soulless won't appear in the Void after being destroyed or used.

Obliterate

 * Obliterating means to destroy a card without sending it to the void, or removing it from the Void if it's already there. Also known as: Exile, Remove from game.

Leech

 * A Card with Leech will give your God life equal to the damage it deals. Also known as: Lifelink, Lifesteal.

Sleep

 * Giving a unit Sleep makes it miss its next attack. Also known as: Freeze

Refresh

 * Refresh X mana means you refill X amount of mana, up to the amount of unlocked mana you have.